optimize (create lod for the pit objects) -figure out how to get URD/GT cars AI to go flat out through eau rouge. add endurance layout that includes the old pit lane for larger grids. Rumble strips on properly modeled tracks will affect the car and FFB on their own from the physics of the rumble strips and the car The controller rumble strip setting is only for fake “baked in” rumble strips that were common in very old games like F1 2001, rFactor 1, etc. add grandstands where they are in real life - lazy, kunos -get digital flags working. I’m pretty sure rumble strips in the controller file only affect fake rumble strips. I would try setting rumble strip settings in the controller file all to 0.0. I know people don’t like adding smoothing because it affects everything but you kind of have to in RF2. You need to add quite a bit of smoothing in order to help fix the sharpness of the FFB. I’ve driven some open wheel cars and other race cars and they are not even close to RF2’s feeling. It’s by default wayyyy too strong and sharp. Honestly, the first thing I’d try is adding smoothing in rFactor 2. Set torque bandwidth limit to 2200 or lower.ĮDIT: I see you’ve already reduced slew rate. Set Slew-Rate to 0.3, 0.5, 1.0, something like that. I could imagine that when loosing grip in rF2 that its similiar to GTR 2, I dont know.Increase smoothing in-game. the driving feeling started getting similar. I have to admit though.that in the beginning, when I was comparing AC to GTR 2 I was like what the heck, this ain't even as realistic as GTR 2.but then I got to play on the Imola track which I have played a countless of times in GTR 2.and really, what I realized was that it wasn't even about the realism thing at all, I just didn't know the other tracks, brake point's etc, cause' after a couple of laps in Imola, I hit the right brake points each and every time and. How about road cars? Mods for road cars, are they good? Real? Is there a lot of road car mods? I find myself playing AC more because of the casual trackday servers The multiplayer isn't as active on RF2 and from my experience the average racer tends to be much faster. When losing grip in RF2 it's closer to real life, you don't feel like all control is lost and it's quick and easy to regain grip. This is quite annyoing as that is the only track in the series i don't own and they only race there from February 28 to March 6. Id really like to join the Open Wheel Sprint competition but i cant because i dont own the Imola track. Each game or software might support slightly different kinds of content in their Workshop, so its best to check out the official documentation for more details on what can be created and shared in that area. RF2 feels fantastic and seems slightly more accurate than AC in terms of handling and physics, most noticable when losing grip and the FFB is better. Cant join Open Wheel Sprint competition because i don't own Imola. The Steam Workshop makes it easy to discover or share new content for your game or software. Originally posted by Wedgewood:They're both great and I'd recommend owning both. So my question is, are there many mods for road cars and are they just as good as the vanilla game? I don't care that much about graphics, all I want is road cars, that sweet realism (That I've heared is the best it can get in this game) and that I can play online.Īlso, how different is the FFB between these games when it comes to physics and adhesion/grip?Īlso, driving with triple moniters, is it a fuss in this game? Do I have to download mods or does it work right of the box? I only usually like Vanilla games, I saw the car list on this forum and there are not that many cars that are attracting me. In the video you can find the explanation of brake points, gears, ideal lines for the simulator but also. Now the downside is that it doesn't have dynamic weather.honestly I'm just trying to justify a purchase of this game but at the same time. Watch one lap around Imola on the simulator I was driving the LMP2 car on RFactor2. I've been playing GTR 2 up until recently.I absolutely love that game.I bought AC a couple of days ago and realized how much more detail the force feedback has, not just that but all cars have different lock braking points in the 's absolutely incredible.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |